Módulo:Build bracket
Este módulo destina-se a ser usado para criar e editar chaves esportivas complexas que não podem ser feitas pelo Módulo:RoundN ou Módulo:Team bracket. Por exemplo, cabeçalhos adicionais (para colchetes de eliminação dupla; jogos de 3º, 5º, 7º lugar; etc), jogos singulares omitidos (ou seja, tendo uma linha horizontal em vez de uma partida) e chaves de N vias (N equipes por jogo). A sintaxe é um pouco mais complicada do que as chaves mencionadas acima, mas mais simples do que usar o código wikitable padrão.
Uso
editar{{#invoke:Build bracket|main | rounds = | col1-headers = | col1-matches = | col2-headers = | col2-matches = ... | col1-col2-paths = | col2-col3-paths = ... }}
Parâmetros
editarParâmetro | Descrição | Padrão |
---|---|---|
rounds |
número de fases (colunas). | 1
|
autocol |
defina yes para definir automaticamente a rodada máxima a ser exibida com base nas entradas. |
no
|
rows |
defina manualmente o número de linhas. | Automatic |
teams-per-match |
insira o número de equipes em cada jogo. Use colm-teams-per-match para definir colunas individuais |
2
|
colm-headers |
(opcional) insira os números das linhas onde os cabeçalhos são desejados na coluna m. Entradas separadas por , . Valores de semi inteiros (half-interger) são permitidos. |
Automatic |
colm-matches |
insira os números das linhas onde uma correspondência é desejada na coluna m. Os jogos ocupam duas linhas por padrão. Entradas separadas por , . Valores semi inteiros (half-interger) são permitidos. |
|
RDmh-hide |
defina yes para ocultar o cabeçalho (alfa) hth e todas as correspondências abaixo dele na coluna m, a menos que qualquer uma dessas entradas não esteja vazia. Útil para disputas de terceiro lugar. |
|
colm-colm+1-paths |
insira os números das linhas inicial e final, separados por - , das colunas m e m+1 onde um caminho é desejado. Entradas separadas por , . Valores de semi inteiros half-interger) são permitidos. |
|
colm-colm+1-cross |
insira o número da linha onde os caminhos se cruzam da coluna m para m+1. | |
RDm-altname |
Nome alternativo para RDm (por exemplo, se | , então first-team1 pode ser usado em vez de RD1-team1 ). Use RDmh-altname para células no cabeçalho mh. |
|
text-altname |
Nome alternativo para RDm-textk (por exemplo, se | , então RDm-details1 pode ser usado em vez de RDm-text1 ). |
|
maxround |
fase final a ser exibida. Este parâmetro deve ser omitido, a menos que seja menor que o valor padrão definido por rounds . |
|
minround |
primeira fase a ser exibida. | 1
|
height |
a quantidade de visibilidade vertical desejada para a chave. Cria uma barra de rolagem vertical. Insira um número com unidades (por exemplo, 30em em ou 480px )). |
|
col-spacing |
a quantidade de espaço horizontal entre as fases. Digite como um número simples (por exemplo, 10 para 10px). |
5
|
seed-width |
a largura das células para cabeças de chave. Supõe-se que os números simples estejam em unidades de pixels (por exemplo, 25 para 25px ou 2em para 2em) |
25
|
team-width |
a largura das células para nomes de equipes. Supõe-se que os números simples estejam em unidades px (por exemplo, 200 para 200px ou 15em em para 15em) |
150
|
score-width |
a largura das células para pontuações. Supõe-se que os números simples estejam em unidades px (por exemplo, 25 ou 25px ou 2em para 2em) |
25
|
agg-width |
a largura das células para pontuações agregadas. score-width alterará as larguras agregadas da pontuação, a menos que esse parâmetro seja usado. Supõe-se que os números simples estejam em unidades de pixels (por exemplo, 25 ou 25px ou 2em para 2em) |
25
|
seeds |
defina no para omitir cabeças de chave em todas as partidas. Defina yes para mostrar as células de cabeças de chave em todas as partidas. |
|
legs |
the number of legs for all rounds. Use o número de jogos para todas as fases. Use RDm-legs para definir colunas individualmente. Use RDm-legsk para definir equipes individualmente. |
1
|
autolegs |
defina yes para gerar automaticamente células de pontuação por equipe. Se forem usadas legs ou RDm-legs , autolegs serão definidas como no . |
no
|
byes |
defina yes para ocultar quaisquer células de equipe que estejam vazias. Opcionalmente, defina m para ter rodadas de 1 a m , ocultando quaisquer células da equipe que estejam vazias. Use RDm-byes apenas para correspondências sob a coluna m. Use RDmh-byes apenas para correspondências sob o cabeçalho h somente na coluna m. |
no
|
show-bye-paths |
defina yes para substituir quaisquer células que estejam escondidas com byes por um caminho. |
no
|
aggregate |
defina yes para adicionar uma caixa de pontuação agregada a cada confronto. Somente confrontos com dois ou mais jogos mostrarão a caixa de pontuação agregada. |
no
|
boldwinner |
defina yes para negrito automático para cabeça de chave/equipe/pontuação com a pontuação mais alta em cada confronto. |
no
|
shift |
desloca verticalmente todas as entradas pelo número inserido. Use RDm-shift para individual em colunas. |
0
|
RDm , RDmh |
O texto do cabeçalho do cabeçalho (alfa h-ésima) na coluna m (por exemplo, RD1 ou RD1a para o primeiro cabeçalho e RD1b para o segundo cabeçalho na coluna 1). |
|
RDm-seedk |
A cabeça de chave da k-ésima equipe na coluna m. Opcionalmente, use RDmh-seedk para a k-ésima equipe sob o cabeçalho mh. |
|
RDm-teamk |
O nome da k-ésima equipe na coluna m. Opcionalmente, use RDmh-teamk para a k-ésima equipe sob o cabeçalho mh. |
|
RDm-scorek |
A pontuação da k-ésima equipe na coluna m. Opcionalmente, use RDmh-scorek para a k-ésima equipe sob o cabeçalho mh. Acrescente o sufixo -l para o l-ésimo jogo ou -agg para a pontuação agregada. |
|
RDm-textk |
O texto acima do k-ésimo corresponde na coluna m. Opcionalmente, use RDmh-textk para a k-ésima correspondência no cabeçalho mh. |
|
RDm-groupk |
O texto para o k-ésimo grupo na coluna m. O texto do grupo aparecerá à esquerda sempre que dois caminhos se encontrarem. | |
RD-shade |
a cor de fundo (em formato hexadecimal, por exemplo #ABCDEF ) de todos os cabeçalhos. Use RDm-shade ou RDmh-shade para cabeçalhos individuais. |
#F2F2F2
|
RDm-RD(m+1)-path [a] |
defina no ou 0 para omitir os caminhos da fase m a fase m+1. |
yes
|
paramstyle [b] |
defina numbered para alterar o estilo de nome do parâmetro de RDm-textk , RDm-seedk , RDm-teamk e RDm-scorek para uma notação numerada (| ,| ...). Defina | para adicionar cabeças de chave. |
indexed
|
local p = {}
local entries = {}
local pathCell = {}
local crossCell = {}
local skipPath = {}
local shift = {}
local hascross = {}
local teams_per_match = {}
local rlegs = {}
local maxlegs = {}
local autolegs
local byes = {}
local hide = {}
local matchgroup = {}
local nowrap
local autocol
local seeds
local forceseeds
local boldwinner
local aggregate
local paramstyle
local masterindex
local function isempty(s)
return s==nil or s==''
end
local function notempty(s)
return s~=nil and s~=''
end
local function bargs(s)
return pargs[s] or fargs[s]
end
local function toChar(num)
return string.char(string.byte("a")+num-1)
end
local function unboldParenthetical(text)
-- Replace wikilinks with unique placeholders
local counter = 0
local placeholders = {}
text = text:gsub('%[%[(.-)%]%]', function(link)
counter = counter + 1
local placeholder = '__WIKILINK__' .. counter .. '__'
placeholders[placeholder] = link
return placeholder
end)
-- Apply <span style="font-weight:normal"></span> to parenthetical and bracketed text
text = text:gsub('(%b())', '<span style="font-weight:normal">%1</span>')
:gsub('(%b[])', '<span style="font-weight:normal">%1</span>')
-- Restore the original wikilinks
for placeholder, link in pairs(placeholders) do
text = text:gsub(placeholder, '[[' .. link .. ']]')
end
return text
end
local function split(str,delim,tonum)
result = {};
local a = "[^"..table.concat(delim).."]+"
for w in str:gmatch(a) do
if tonum==true then
table.insert(result, tonumber(w));
else
table.insert(result, w);
end
end
return result;
end
local function getWidth(ctype, default)
local result = bargs(ctype..'-width')
if isempty(result) then return default end
if tonumber(result)~=nil then return result..'px' end
return result
end
local function matchGroups()
for j=minc,c do
matchgroup[j]={}
for i=1,r do
if entries[j][i]~= nil and entries[j][i]['ctype']=='team' then
matchgroup[j][i]=math.ceil(entries[j][i]['index']/teams_per_match[j])
entries[j][i]['group'] = math.ceil(entries[j][i]['index']/teams_per_match[j])
end
end
end
end
local function teamLegs(j,i)
local legs = rlegs[j]
if notempty(entries[j][i]['legs']) then
legs = tonumber(entries[j][i]['legs'])
end
if autolegs then
local l=1
repeat l=l+1
until isempty(entries[j][i]['score'][l])
legs = l-1
end
return legs
end
local function boldWinner()
local function boldScore(j,i,l)
if entries[j][i]~= nil and entries[j][i]['ctype']=='team' then
local myscore = entries[j][i]['score'][l]:gsub('%W','')
if myscore == "" or myscore:find("%D") then return 'normal'
else myscore=tonumber(myscore) end
local compscore = {}
for k,v in pairs(matchgroup[j]) do
if matchgroup[j][i]==v and k~=i then
local theirscore = entries[j][k]['score'][l] or ''
theirscore = theirscore:gsub('%W','')
if theirscore== "" or theirscore:find("%D") then return 'normal'
else table.insert(compscore,tonumber(theirscore)) end
end
end
for k,v in pairs(compscore) do
if myscore<=v then return 'normal' end
end
if l~='agg' then
entries[j][i]['wins'] = entries[j][i]['wins']+1
else
entries[j][i]['aggwins'] = 1
end
return 'bold'
end
end
local function boldTeam(j,i,agg)
local wins
local legs = teamLegs(j,i)
if agg~=true then
wins = 'wins'
if entries[j][i][wins]>legs/2 then
return 'bold'
end
if autolegs then
for l=1,legs do
if notempty(entries[j][i]['score'][l]) and string.find(entries[j][i]['score'][l],"nbsp") then
return 'normal'
end
end
else
for l=1,legs do
if isempty(entries[j][i]['score'][l]) or string.find(entries[j][i]['score'][l],"nbsp") then
return 'normal'
end
end
end
else
wins = 'aggwins'
end
local compteam = {}
for k,v in pairs(matchgroup[j]) do
if matchgroup[j][i]==v and k~=i then
table.insert(compteam,tonumber(entries[j][k][wins]))
end
end
for k,v in pairs(compteam) do
if entries[j][i][wins]<=v then
return 'normal'
end
end
return 'bold'
end
for j=minc,c do
for i=1,r do
if entries[j][i]~= nil and entries[j][i]['ctype']=='team' then
entries[j][i]['wins'] = 0
entries[j][i]['aggwins'] = 0
end
end
for i=1,r do
if entries[j][i]~= nil and entries[j][i]['ctype']=='team' then
local legs = teamLegs(j,i)
for l=1,legs do
entries[j][i]['score']['weight'][l] = boldScore(j,i,l)
end
if aggregate and legs>1 then
entries[j][i]['score']['weight']['agg'] = boldScore(j,i,'agg')
end
end
end
for i=1,r do
if entries[j][i]~= nil and entries[j][i]['ctype']=='team' then
local agg
local legs = teamLegs(j,i)
if aggregate and legs>1 then agg=true end
entries[j][i]['weight'] = boldTeam(j,i,agg)
end
end
end
end
local function isBlankEntry(col,row,ctype)
if isempty(entries[col][row]) then return true end
if isempty(entries[col][row]['team']) and isempty(entries[col][row]['text']) then return true end
return false
end
local function showSeeds(j,i)
local showseed=false
if forceseeds or notempty(entries[j][i]['seed']) then
showseed=true
else
for k=1,teams_per_match[j]-1 do
if notempty(entries[j][i+2*k]) and entries[j][i]['group']==entries[j][i+2*k]['group'] and notempty(entries[j][i+2*k]['seed']) then
showseed=true
end
if notempty(entries[j][i-2*k]) and entries[j][i]['group']==entries[j][i-2*k]['group'] and notempty(entries[j][i-2*k]['seed']) then
showseed=true
end
end
end
return showseed
end
local function cellBorder(b)
return b[1]..'px '..b[2]..'px '..b[3]..'px '..b[4]..'px'
end
local function Cell(tbl,j,i,rowspan,colspan,text,align,border,border_width,bg,padding,weight,nwrap)
local cell = tbl:tag('td')
if colspan~=1 then
cell:attr('colspan',colspan)
end
if rowspan~=1 then
cell:attr('rowspan',rowspan)
end
if notempty(border) then
cell:css('border',border)
end
if notempty(border_width) then
cell:css('border-width',cellBorder(border_width))
end
if notempty(bg) then
cell:css('background-color',bg)
end
if notempty(align) then
cell:css('text-align',align)
end
cell:css('padding','0em 0.3em')
if weight=='bold' then
cell:css('font-weight',weight)
end
if notempty(text) then
cell:wikitext(text)
end
return cell
end
local function teamCell(tbl,k,j,i,l,colspan)
local bg = '#F2F2F2'
local align
local padding
local weight
local text
local nwrap
local b={0,0,1,1}
if k=='seed' or k=='score' then
align='center'
end
if k~='seed' then
bg='#F9F9F9'
end
if k=='team' then
padding='0.3em'
if teamLegs(j,i)==0 then
b[2]=1
end
end
if entries[j][i]['position']=='top' then
b[1]=1
end
if l==teamLegs(j,i) or l=='agg' or k=='seed' then
b[2]=1
end
if (l==nil and entries[j][i]['weight']=='bold') or entries[j][i]['score']['weight'][l]=='bold' then
weight='bold'
end
if l==nil then
text=unboldParenthetical(entries[j][i][k])
else
text=tostring(entries[j][i][k][l])
end
return Cell(tbl,j,i,2,colspan,text,align,'solid #aaa',b,bg,padding,weight,nwrap)
end
local function insertEntry(tbl,j,i)
local entry_colspan=maxlegs[j]+2
if not seeds then entry_colspan=entry_colspan-1 end
if (aggregate and maxlegs[j]>1) or maxlegs[j]==0 then
entry_colspan=entry_colspan+1
end
if entries[j][i]~=nil and entries[j][i]['ctype']=='blank' then
return
end
if entries[j][i]==nil then
if entries[j][i-1]~=nil or i==1 then
local rowspan = 0
local row = i
repeat
rowspan=rowspan+1
row=row+1
until entries[j][row]~=nil or row>r
return Cell(tbl,j,i,rowspan,entry_colspan)
else
return
end
end
if entries[j][i]['ctype']=='header' then
if byes[j][entries[j][i]['headerindex']] then
local emptyround = true
local row = i+1
repeat
if not isBlankEntry(j,row) then
emptyround = false
end
row = row+1
until (entries[j][row]~=nil and entries[j][row]['ctype']=='header') or row>r
if emptyround == true then
return Cell(tbl,j,i,2,entry_colspan)
end
end
if hide[j][entries[j][i]['headerindex']] then
return Cell(tbl,j,i,2,entry_colspan)
end
if isempty(entries[j][i]['header']) then
if entries[j][i]['headerindex']==1 then
if j==c then entries[j][i]['header'] = 'Final'
elseif j==c-1 then entries[j][i]['header'] = 'Semifinals'
elseif j==c-2 then entries[j][i]['header'] = 'Quarterfinals'
else entries[j][i]['header'] = 'Round '..j
end
else
entries[j][i]['header'] = 'Lower round '..j
end
end
return Cell(tbl,j,i,2,entry_colspan,entries[j][i]['header'],'center','1px solid #aaa',nil,entries[j][i]['shade'])
end
if entries[j][i]['ctype']=='team' then
if (byes[j][entries[j][i]['headerindex']] and isBlankEntry(j,i)) or hide[j][entries[j][i]['headerindex']] then
return Cell(tbl,j,i,2,entry_colspan)
end
local legs = teamLegs(j,i)
local team_colspan = maxlegs[j]-legs+1
if aggregate and legs==1 and maxlegs[j]>1 then
team_colspan=team_colspan+1
end
if maxlegs[j]==0 then
team_colspan=team_colspan+1
end
if seeds then
if showSeeds(j,i)==true then
teamCell(tbl,'seed',j,i)
else
team_colspan=team_colspan+1
end
end
teamCell(tbl,'team',j,i,nil,team_colspan)
for l=1,legs do
teamCell(tbl,'score',j,i,l)
end
if aggregate and legs>1 then
teamCell(tbl,'score',j,i,'agg')
end
end
if entries[j][i]['ctype']=='text' then
Cell(tbl,j,i,2,entry_colspan,entries[j][i]['text'],nil,nil,nil,nil,'0.3em')
end
if entries[j][i]['ctype']=='group' then
local colspan=0
for m=j,entries[j][i]['colspan']+j-1 do
colspan=colspan+maxlegs[m]+2
if not seeds then colspan=colspan-1 end
if (aggregate and maxlegs[m]>1) or maxlegs[m]==0 then
colspan=colspan+1
end
end
colspan = colspan+2*(entries[j][i]['colspan']-1)
return Cell(tbl,j,i,2,colspan,entries[j][i]['group'],'center')
end
if entries[j][i]['ctype']=='line' then
local b={0,0,0,0}
b[3]=2*pathCell[j-1][i+1][3][1][3]
return Cell(tbl,j,i,2,entry_colspan,entries[j][i]['text'],nil,'solid black',b)
end
if entries[j][i]['ctype']=='line2' then
local b={0,0,0,0}
b[1]=2*pathCell[j-1][i][3][1][1]
return Cell(tbl,j,i,2,entry_colspan,entries[j][i]['text'],nil,'solid black',b)
end
end
local function isRoundHidden(j,i,headerindex)
if notempty(entries[j][i]['pheader']) then
hide[j][entries[j][i]['headerindex']] = false
end
local row = i+1
repeat
if not isBlankEntry(j,row) then
hide[j][entries[j][i]['headerindex']] = false
end
row = row+1
until (entries[j][row]~=nil and entries[j][row]['ctype']=='header') or row>r
end
local function paramNames(cname,j,i,l)
local rname = {
{'RD'..j, bargs('RD'..j..'-altname') or 'RD'..j},
{'RD'..j..toChar(entries[j][i]['headerindex']),bargs('RD'..j..toChar(entries[j][i]['headerindex'])..'-altname') or 'RD'..j..toChar(entries[j][i]['headerindex'])}
}
local name = {cname, bargs(cname..'-altname') or cname}
local index = {entries[j][i]['index'], entries[j][i]['altindex']}
local result = {}
if cname=='header' then
if entries[j][i]['headerindex']==1 then
for k=1,2 do
table.insert(result,bargs(rname[1][3-k]) or '')
table.insert(result,bargs(rname[2][3-k]) or '')
end
else
for k=1,2 do
table.insert(result,bargs(rname[2][3-k]) or '')
end
end
elseif cname=='pheader' then
if entries[j][i]['headerindex']==1 then
for k=1,2 do
table.insert(result,pargs[rname[1][3-k]] or '')
table.insert(result,pargs[rname[2][3-k]] or '')
end
else
for k=1,2 do
table.insert(result,pargs[rname[2][3-k]] or '')
end
end
elseif cname=='score' then
for m=1,2 do for k=1,2 do
if l==1 then
table.insert(result,bargs(rname[3-m][3-k]..'-'..name[1]..index[3-m]) or bargs(rname[3-m][3-k]..'-'..name[1]..'0'..index[3-m]) or '')
end
table.insert(result,bargs(rname[3-m][3-k]..'-'..name[1]..index[3-m]..'-'..l) or bargs(rname[3-m][3-k]..'-'..name[1]..'0'..index[3-m]..'-'..l) or '')
end end
elseif cname=='shade' then
for k=1,2 do
if entries[j][i]['headerindex']==1 then
table.insert(result,bargs(rname[1][3-k]..'-'..name[1]) or '')
else
table.insert(result,bargs(rname[2][3-k]..'-'..name[1]) or '')
end
end
table.insert(result,bargs('RD-shade'))
table.insert(result,'#F2F2F2')
elseif cname=='text' then
for n=1,2 do for m=1,2 do for k=1,2 do
table.insert(result,bargs(rname[3-m][3-k]..'-'..name[3-n]..index[3-m]) or bargs(rname[3-m][3-k]..'-'..name[3-n]..'0'..index[3-m]) or '')
end end end
else
for m=1,2 do for k=1,2 do
table.insert(result,bargs(rname[3-m][3-k]..'-'..name[1]..index[3-m]) or bargs(rname[3-m][3-k]..'-'..name[1]..'0'..index[3-m]) or '')
end end
end
for k=1,#result do
if notempty(result[k]) then
return result[k]
end
end
return ''
end
local function indexedParams(j)
for i=1,r do
if entries[j][i]~=nil then
if entries[j][i]['ctype']=='team' then
local legs = rlegs[j]
if forceseeds then
entries[j][i]['seed'] = bargs(masterindex) or ''
masterindex = masterindex+1
end
entries[j][i]['team'] = bargs(tostring(masterindex)) or ''
masterindex = masterindex+1
entries[j][i]['legs'] = paramNames('legs',j,i)
entries[j][i]['score'] = {}
entries[j][i]['weight'] = 'normal'
entries[j][i]['score']['weight'] = {}
if notempty(entries[j][i]['legs']) then
legs = tonumber(entries[j][i]['legs'])
end
for l=1,legs do
entries[j][i]['score'][l] = bargs(tostring(masterindex)) or ''
masterindex = masterindex+1
entries[j][i]['score']['weight'][l] = 'normal'
end
if aggregate and legs>1 then
entries[j][i]['score']['agg'] = bargs(masterindex) or ''
masterindex = masterindex+1
entries[j][i]['score']['weight']['agg'] = 'normal'
end
end
if entries[j][i]['ctype']=='header' then
entries[j][i]['header'] = paramNames('header',j,i)
entries[j][i]['pheader'] = paramNames('pheader',j,i)
entries[j][i]['shade'] = paramNames('shade',j,i)
end
if entries[j][i]['ctype']=='text' then
entries[j][i]['text'] = bargs(tostring(masterindex)) or ''
masterindex = masterindex+1
end
if entries[j][i]['ctype']=='group' then
entries[j][i]['group'] = bargs(tostring(masterindex)) or ''
masterindex = masterindex+1
end
if entries[j][i]['ctype'] == 'line' and entries[j][i]['hastext']==true then
entries[j][i]['text'] = bargs(masterindex) or ''
masterindex = masterindex+1
end
end
end
end
local function assignParams()
masterindex = 1
local maxcol = 1
local byerows = 1
local hiderows = 1
for j=minc,c do
rlegs[j] = tonumber(bargs('RD'..j..'-legs')) or tonumber(bargs('legs')) or 1
if notempty(bargs('RD'..j..'-legs')) or bargs('legs') then autolegs = false end
if paramstyle == 'numbered' then
indexedParams(j)
else
for i=1,r do
if entries[j][i]~=nil then
if entries[j][i]['ctype']=='team' then
local legs = rlegs[j]
entries[j][i]['seed'] = paramNames('seed',j,i)
entries[j][i]['team'] = paramNames('team',j,i)
entries[j][i]['legs'] = paramNames('legs',j,i)
entries[j][i]['score'] = {}
entries[j][i]['weight'] = 'normal'
entries[j][i]['score']['weight'] = {}
if notempty(entries[j][i]['legs']) then
legs = tonumber(entries[j][i]['legs'])
end
if autolegs then
local l=1
repeat
entries[j][i]['score'][l] = paramNames('score',j,i,l)
entries[j][i]['score']['weight'][l] = 'normal'
l=l+1
until isempty(paramNames('score',j,i,l))
legs = l-1
else
for l=1,legs do
entries[j][i]['score'][l] = paramNames('score',j,i,l)
entries[j][i]['score']['weight'][l] = 'normal'
end
end
if aggregate and legs>1 then
entries[j][i]['score']['agg'] = paramNames('score',j,i,'agg')
entries[j][i]['score']['weight']['agg'] = 'normal'
end
end
if entries[j][i]['ctype']=='header' then
entries[j][i]['header'] = paramNames('header',j,i)
entries[j][i]['pheader'] = paramNames('pheader',j,i)
entries[j][i]['shade'] = paramNames('shade',j,i)
end
if entries[j][i]['ctype']=='text' then
entries[j][i]['text'] = paramNames('text',j,i)
end
if entries[j][i]['ctype']=='group' then
entries[j][i]['group'] = paramNames('group',j,i)
end
if entries[j][i]['ctype'] == 'line' and entries[j][i]['hastext']==true then
entries[j][i]['text'] = paramNames('text',j,i)
end
end
if autocol and not isBlankEntry(j,i) then
maxcol = math.max(maxcol,j)
end
end
end
for i=1,r do
if entries[j][i]~=nil and entries[j][i]['ctype']=='header' then
isRoundHidden(j,i)
end
if entries[j][i]~=nil and not hide[j][entries[j][i]['headerindex']] then
if not byes[j][entries[j][i]['headerindex']] or (byes[j][entries[j][i]['headerindex']] and not isBlankEntry(j,i)) then
byerows = math.max(byerows,i)
end
end
end
end
for j=minc,c do
for k=1,headerindex[j] do
if byes[j][k] or hide[j][k] then
r=byerows+1
end
end
end
if autocol then
c = maxcol
end
end
local function getHide(j,headerindex)
hide[j] = {}
for k=1,headerindex[j] do
if bargs('RD'..j..toChar(k)..'-hide')=='yes' or bargs('RD'..j..toChar(k)..'-hide')=='y' then
hide[j][k]=true
end
end
end
local function getByes(j,headerindex)
byes[j] = {}
for k=1,headerindex[j] do
if bargs('byes')=='yes' or bargs('byes')=='y' then
byes[j][k]=true
elseif tonumber(bargs('byes')) then
if j<=tonumber(bargs('byes')) then
byes[j][k]=true
end
else
byes[j][k]=false
end
if bargs('RD'..j..'-byes')=='yes' or bargs('RD'..j..'-byes')=='y' then
byes[j][k]=true
elseif bargs('RD'..j..'-byes')=='no' or bargs('RD'..j..'-byes')=='n' then
byes[j][k]=false
end
if bargs('RD'..j..toChar(k)..'-byes')=='yes' or bargs('RD'..j..toChar(k)..'-byes')=='y' then
byes[j][k]=true
elseif bargs('RD'..j..'-byes')=='no' or bargs('RD'..j..'-byes')=='n' then
byes[j][k]=false
end
end
end
local function getAltIndices()
local teamindex=1
local textindex=1
local groupindex=1
for j=minc,c do
headerindex[j]=0
for i=1,r do
if entries[j][i]==nil and i==1 then
headerindex[j]=headerindex[j]+1
end
if entries[j][i]~=nil then
if entries[j][i]['ctype'] == 'header' then
entries[j][i]['altindex'] = headerindex[j]
teamindex=1
textindex=1
headerindex[j]=headerindex[j]+1
elseif entries[j][i]['ctype'] == 'team' then
entries[j][i]['altindex'] = teamindex
teamindex=teamindex+1
elseif entries[j][i]['ctype'] == 'text' then
entries[j][i]['altindex'] = textindex
textindex=textindex+1
elseif entries[j][i]['ctype'] == 'group' then
entries[j][i]['altindex'] = groupindex
groupindex=groupindex+1
elseif entries[j][i]['ctype'] == 'line' and entries[j][i]['hastext']==true then
entries[j][i]['altindex'] = textindex
textindex=textindex+1
end
entries[j][i]['headerindex'] = headerindex[j]
end
end
getByes(j,headerindex)
getHide(j,headerindex)
end
end
local function noPaths(j,i)
local result = true
local cols = 2
if hascross[j]==true then
cols = 3
end
for k=1,cols do
for n=1,4 do
if pathCell[j][i][k][1][n]~=0 then
result = false
return result
end
end
end
if hascross[j]==true and (crossCell[j][i]['left'][1]==1 or crossCell[j][i]['right'][1]==1) then
result = false
return result
end
return result
end
local function generatePathCell(tbl,j,i,k,bg,rowspan)
local color = pathCell[j][i][k]['color']
if not hascross[j] and k==2 then
return
end
local cell=tbl:tag('td')
local a=pathCell[j][i]
if rowspan~=1 then
cell:attr('rowspan',rowspan)
end
if notempty(bg) and k==2 then
cell:css('background',bg)
:css('transform','translate(-1px)')
end
if a[k][1][1]~=0 or a[k][1][2]~=0 or a[k][1][3]~=0 or a[k][1][4]~=0 then
cell:css('border','solid '..color)
:css('border-width',2*a[k][1][1]..'px '..2*a[k][1][2]..'px '..2*a[k][1][3]..'px '..2*a[k][1][4]..'px')
end
return cell
end
local function insertPath(tbl,j,i)
if skipPath[j][i] then
return
end
local colspan = 2
local rowspan = 1
local angle = 58.2
local pathcolor
local bg = ''
local cross = {'',''}
if i<r then
local function repeatedPath(a)
if a>r-1 or skipPath[j][a] then
return false
end
for k=1,3 do
for n=1,4 do
if pathCell[j][i][k][1][n]~=pathCell[j][a][k][1][n] then
return false
end
end
end
return true
end
if repeatedPath(i) then
local row=i
repeat
if row~=i and repeatedPath(row) then
skipPath[j][row]=true
end
rowspan=rowspan+1
row=row+1
until row>r or not repeatedPath(row)
rowspan=rowspan-1
end
end
if i>1 and (crossCell[j][i-1]['left'][1]==1 or crossCell[j][i-1]['right'][1]==1) then
return
end
if hascross[j] then
colspan = 3
if crossCell[j][i]['left'][1]==1 or crossCell[j][i]['right'][1]==1 then
rowspan = 2
if crossCell[j][i]['left'][1]==1 then
cross[1] = 'linear-gradient(to top right, transparent calc(50% - 1px),'..crossCell[j][i]['left'][2]..' calc(50% - 1px),'..crossCell[j][i]['left'][2]..' calc(50% + 1px), transparent calc(50% + 1px))'
end
if crossCell[j][i]['right'][1]==1 then
cross[2] = 'linear-gradient(to bottom right, transparent calc(50% - 1px),'..crossCell[j][i]['right'][2]..' calc(50% - 1px),'..crossCell[j][i]['right'][2]..' calc(50% + 1px), transparent calc(50% + 1px))'
end
end
if notempty(cross[1]) and notempty(cross[2]) then
cross[1] = cross[1]..','
end
bg = cross[1]..cross[2]
end
for k=1,3 do
generatePathCell(tbl,j,i,k,bg,rowspan)
end
end
local function parsePaths(j)
local result={}
local str = fargs['col'..j..'-col'..(j+1)..'-paths'] or ''
for val in str:gsub("%s+","")
:gsub(",",", ")
:gsub("%S+","\0%0\0")
:gsub("%b()", function(s) return s:gsub("%z","") end)
:gmatch("%z(.-)%z") do
local array = split(val:gsub("%s+",""):gsub("%)",""):gsub("%(",""),{"-"})
for k,_ in pairs(array) do
array[k] = split(array[k],{","})
end
if notempty(array[2]) then
for m=1,#array[2] do
array[3] = {}
array[2][m] = split(array[2][m],{":"})
array[3][m] = array[2][m][2]
array[2][m] = array[2][m][1]
end
for n=1,#array[1] do
for m=1,#array[2] do
table.insert(result,{tonumber(array[1][n]),tonumber(array[2][m]),['color']=array[3][m]})
end
end
end
end
return result
end
local function isPathHidden(j,i,start,stop)
local result=false
if notempty(entries[j][start-1]) and (byes[j][entries[j][start-1]['headerindex']] and isBlankEntry(j,start-1) and isBlankEntry(j,start+1) or hide[j][entries[j][start-1]['headerindex']]) then
if bargs('show-bye-paths')~='y' and bargs('show-bye-paths')~='yes' then
result=true
end
end
if notempty(entries[j+1][stop-1]) and (byes[j+1][entries[j+1][stop-1]['headerindex']] and isBlankEntry(j+1,stop-1) and isBlankEntry(j+1,stop+1) or hide[j+1][entries[j+1][stop-1]['headerindex']])then
if bargs('show-bye-paths')~='y' and bargs('show-bye-paths')~='yes' then
result=true
end
end
if bargs('RD'..j..'-RD'..(j+1)..'-path')=='n' or bargs('RD'..j..'-RD'..(j+1)..'-path')=='no' or bargs('RD'..j..'-RD'..(j+1)..'-path')=='0' then
if notempty(entries[j][start-1]) and entries[j][start-1]['headerindex']==1 then
result=true
end
end
return result
end
local function getPaths()
local paths = {}
for j=minc,c-1 do
hascross[j] = false
if notempty(fargs['col'..j..'-col'..(j+1)..'-cross']) then
hascross[j] = true
end
end
for j=minc,c-1 do
local straightpaths = {}
local outpaths = {}
local inpaths = {}
paths[j]=parsePaths(j)
pathCell[j] = {}
crossCell[j] = {}
skipPath[j] = {}
for i=1,r do
pathCell[j][i] = {}
crossCell[j][i] = {['left']={0,'black'},['right']={0,'black'}}
for k=1,3 do
pathCell[j][i][k] = {{0,0,0,0},['color']='black'}
end
skipPath[j][i] = false
end
local crossloc = split((fargs['col'..j..'-col'..(j+1)..'-cross'] or ''):gsub("%s+", ""),{","},true)
if shift[j]~=0 and notempty(crossloc[1]) then
for n=1,#crossloc do
crossloc[n] = crossloc[n]+shift[j]
end
end
for k,v in ipairs(paths[j]) do
local start = 2*(paths[j][k][1]+shift[j])+(teams_per_match[j]-2)
local stop = 2*(paths[j][k][2]+shift[j+1])+(teams_per_match[j+1]-2)
local mid = {}
local cross = 0
if notempty(crossloc[1]) then
for n=1,#crossloc do
mid[n] = 2*crossloc[n]+(teams_per_match[j]-2)
end
else
mid[1]=0
end
for n=1,#mid do
if (start<stop and mid[n]<stop and mid[n]>start) or (start>stop and mid[n]>stop and mid[n]<start) then
cross = mid[n]
end
end
paths[j][k]['color'] = paths[j][k]['color'] or 'black'
table.insert(outpaths,{start,paths[j][k]['color']})
table.insert(inpaths,{stop,paths[j][k]['color']})
if not isPathHidden(j,i,start,stop) then
if start==stop then
table.insert(straightpaths,{start,paths[j][k]['color']})
elseif start<stop then
if stop>r then break end
pathCell[j][start+1][1][1][1] = 1
pathCell[j][start+1][1]['color'] = paths[j][k]['color']
if cross==0 then
if hascross[j] then
pathCell[j][start+1][2][1][1] = 1
pathCell[j][start+1][2]['color'] = paths[j][k]['color']
for i=start+1,stop do
pathCell[j][i][2][1][2] = 1
pathCell[j][i][2]['color'] = paths[j][k]['color']
end
else
for i=start+1,stop do
pathCell[j][i][1][1][2] = 1
pathCell[j][i][1]['color'] = paths[j][k]['color']
end
end
else
crossCell[j][cross]['left'] = {1,paths[j][k]['color']}
for i=start+1,cross-1 do
pathCell[j][i][1][1][2] = 1
pathCell[j][i][1]['color'] = paths[j][k]['color']
end
for i=cross+2,stop do
pathCell[j][i][2][1][2] = 1
pathCell[j][i][2]['color'] = paths[j][k]['color']
end
end
pathCell[j][stop][3][1][3] = 1
pathCell[j][stop][3]['color'] = paths[j][k]['color']
elseif start>stop then
if start>r then break end
pathCell[j][stop+1][3][1][1] = 1
pathCell[j][stop+1][3]['color'] = paths[j][k]['color']
if cross==0 then
if hascross[j] then
for i=stop+1,start do
pathCell[j][i][2][1][2] = 1
pathCell[j][i][2]['color'] = paths[j][k]['color']
end
pathCell[j][start][2][1][3] = 1
pathCell[j][start][2]['color'] = paths[j][k]['color']
else
for i=stop+1,start do
pathCell[j][i][1][1][2] = 1
pathCell[j][i][1]['color'] = paths[j][k]['color']
end
end
else
crossCell[j][cross]['right'] = {1,paths[j][k]['color']}
for i=stop+1,cross-1 do
pathCell[j][i][2][1][2] = 1
pathCell[j][i][2]['color'] = paths[j][k]['color']
end
for i=cross+2,start do
pathCell[j][i][1][1][2] = 1
pathCell[j][i][1]['color'] = paths[j][k]['color']
end
end
pathCell[j][start][1][1][3] = 1
pathCell[j][start][1]['color'] = paths[j][k]['color']
end
end
end
-- Thicken start==stop paths
for n=1,#straightpaths do
local i = straightpaths[n][1]
local color = straightpaths[n][2]
if i>r then break end
if pathCell[j][i][1][1][3]==0 then
pathCell[j][i][1][1][3] = 1
pathCell[j][i][2][1][3] = 1
pathCell[j][i][3][1][3] = 1
pathCell[j][i][1]['color'] = color
pathCell[j][i][2]['color'] = color
pathCell[j][i][3]['color'] = color
if pathCell[j][i+1][1][1][1]==0 then
pathCell[j][i+1][1][1][1] = 0.5
pathCell[j][i+1][2][1][1] = 0.5
pathCell[j][i+1][3][1][1] = 0.5
pathCell[j][i+1][1]['color'] = color
pathCell[j][i+1][2]['color'] = color
pathCell[j][i+1][3]['color'] = color
end
elseif pathCell[j][i+1][1][1][1]==0 then
pathCell[j][i+1][1][1][1] = 1
pathCell[j][i+1][1]['color'] = color
if hascross[j] then
pathCell[j][i+1][2][1][1] = 1
pathCell[j][i+1][2]['color'] = color
end
pathCell[j][i+1][3][1][1] = 1
pathCell[j][i+1][3]['color'] = color
end
end
-- Thicken/Thin out paths
for n=1,#outpaths do
local i = outpaths[n][1]
local color = outpaths[n][2]
if i<r and pathCell[j][i][1][1][3]==1 and pathCell[j][i+1][1][1][1]==0 then
pathCell[j][i+1][1][1][1] = 0.5*pathCell[j][i][1][1][3]
pathCell[j][i+1][2][1][1] = 0.5*pathCell[j][i][2][1][3]
pathCell[j][i+1][1]['color'] = pathCell[j][i][1]['color']
pathCell[j][i+1][2]['color'] = pathCell[j][i][2]['color']
elseif i<r and pathCell[j][i][1][1][3]==0 and pathCell[j][i+1][1][1][1]==1 then
pathCell[j][i][1][1][3] = pathCell[j][i+1][1][1][1]
pathCell[j][i][2][1][3] = pathCell[j][i+1][2][1][1]
pathCell[j][i+1][1][1][1] = 0.5*pathCell[j][i][1][1][3]
pathCell[j][i+1][2][1][1] = 0.5*pathCell[j][i][2][1][3]
pathCell[j][i][1]['color'] = pathCell[j][i+1][1]['color']
pathCell[j][i][2]['color'] = pathCell[j][i+1][2]['color']
end
end
-- Thin double-in paths
for n=1,#inpaths do
local i = inpaths[n][1]
local color = inpaths[n][2]
if i<r and pathCell[j][i][3][1][3]==1 and pathCell[j][i+1][3][1][1]==1 and pathCell[j][i][3]['color']==pathCell[j][i+1][3]['color'] then
pathCell[j][i+1][3][1][1] = 0.5*pathCell[j][i][3][1][3]
end
end
end
for j=minc,c-1 do
for i=1,r-1 do
local straightpath=false
if (entries[j+1][i-1]==nil or (byes[j+1][entries[j+1][i-1]['headerindex']]) and isBlankEntry(j+1,i-1)) then
if (pathCell[j][i][3][1][3]~=0 and pathCell[j+1][i][1][1][3]~=0) or (pathCell[j][i+1][3][1][1]~=0 and pathCell[j+1][i+1][1][1][1]~=0) then
if pathCell[j+1][i][1][1][3]==pathCell[j+1][i][3][1][3] and pathCell[j+1][i+1][1][1][1]==pathCell[j+1][i+1][3][1][1] then
straightpath=true
end
pathCell[j+1][i][1][1][3]=pathCell[j][i][3][1][3]
pathCell[j+1][i+1][1][1][1]=pathCell[j][i+1][3][1][1]
pathCell[j+1][i][2][1][3]=pathCell[j][i][3][1][3]
pathCell[j+1][i+1][2][1][1]=pathCell[j][i+1][3][1][1]
entries[j+1][i-1]={['ctype']='line'}
entries[j+1][i]={['ctype']='blank'}
if notempty(entries[j+1][i+1]) then
entries[j+1][i+1]['ctype'] = 'line2'
else
entries[j+1][i+1]={['ctype']='line2'}
end
entries[j+1][i+2]={['ctype']='blank'}
if straightpath then
pathCell[j+1][i][3][1][3]=pathCell[j+1][i][1][1][3]
pathCell[j+1][i+1][3][1][1]=pathCell[j+1][i+1][1][1][1]
end
end
end
end
end
end
local function getGroups()
local function check(j,i)
local result=false
if entries[j][i] == nil then
if entries[j][i+1] == nil then
result=true
elseif entries[j][i+1]['ctype']=='text' and isBlankEntry(j,i+1) then
result=true
end
elseif entries[j][i]['ctype']=='text' and isBlankEntry(j,i) then
result=true
end
return result
end
for j=minc,c-1 do
if teams_per_match[j]==2 then
local n=0
for i=1,r-1 do
if pathCell[j][i][3][1][3]==1 or pathCell[j][i+1][3][1][1]==1 then
n=n+1
if check(j,i) then
local k=minc-1
repeat
if entries[j-k][i+1]~=nil and entries[j-k][i+1]['ctype']=='text' and isBlankEntry(j-k,i+1) then
entries[j-k][i+2]=nil
end
entries[j-k][i]={['ctype']='blank'}
entries[j-k][i+1]={['ctype']='blank'}
if k>0 and noPaths(j-k,i) then
skipPath[j-k][i] = true
skipPath[j-k][i+1] = true
end
k=k+1
until k>j-1 or not check(j-k,i) or not noPaths(j-k,i)
k=k-1
entries[j-k][i]={['ctype']='group',['index']=n,['colspan']=k+1}
entries[j-k][i+1]={['ctype']='blank'}
entries[j-k][i]['group'] = bargs('RD'..j..'-group'..n)
end
end
end
end
end
end
local function getCells()
local maxrow = 1
local colentry = {}
local bool = true
for j=minc,c do
if notempty(fargs['col'..j..'-headers']) then bool=false end
teams_per_match[j] = tonumber(fargs['RD'..j..'-teams-per-match']) or tonumber(fargs['col'..j..'-teams-per-match']) or tonumber(fargs['teams-per-match']) or 2
maxtpm = math.max(maxtpm,teams_per_match[j])
end
for j=minc,c do
entries[j] = {}
shift[j] = tonumber(bargs('RD'..j..'-shift')) or tonumber(bargs('shift')) or 0
colentry[j] = {
split((fargs['col'..j..'-headers'] or ''):gsub("%s+", ""),{","},true),
split((fargs['col'..j..'-matches'] or ''):gsub("%s+", ""),{","},true),
split((fargs['col'..j..'-lines'] or ''):gsub("%s+", ""),{","},true),
split((fargs['col'..j..'-text'] or ''):gsub("%s+", ""),{","},true),
}
if bool==true and fargs['noheaders']~='y' and fargs['noheaders']~='yes' then
table.insert(colentry[j][1],1)
end
end
for j=minc,c do
local textindex=0
for k,v in ipairs(colentry[j]) do
table.sort(colentry[j][k])
local ctype
if k==1 then ctype='header'
elseif k==2 then ctype='team'
elseif k==3 then ctype='line'
elseif k==4 then ctype='text'
elseif k==5 then ctype='group'
end
for n=1,#colentry[j][k] do
if shift[j]~=0 and colentry[j][k][n]>1 then
colentry[j][k][n] = colentry[j][k][n]+shift[j]
end
local i=2*colentry[j][k][n]-1
maxrow = math.max(i+2*teams_per_match[j]-1,maxrow)
if ctype=='team' then
if entries[j][i-1]==nil and entries[j][i-2]==nil then
entries[j][i-2]={['ctype']='text',['index']=n}
entries[j][i-1]={['ctype']='blank'}
textindex=n
end
entries[j][i]={['ctype']=ctype,['index']=teams_per_match[j]*n-(teams_per_match[j]-1),['position']='top'}
entries[j][i+1]={['ctype']='blank'}
for m=2,teams_per_match[j] do
entries[j][i+2*(m-1)]={['ctype']=ctype,['index']=teams_per_match[j]*n-(teams_per_match[j]-m)}
entries[j][i+2*(m-1)+1]={['ctype']='blank'}
end
elseif ctype=='text' then
entries[j][i]={['ctype']=ctype,['index']=textindex+n}
entries[j][i+1]={['ctype']='blank'}
elseif ctype=='line' then
entries[j][i]={['ctype']=ctype}
entries[j][i+1]={['ctype']='blank'}
entries[j][i+2]={['ctype']='line2'}
entries[j][i+3]={['ctype']='blank'}
elseif ctype=='group' then
entries[j][i]={['ctype']=ctype,['index']=n}
entries[j][i+1]={['ctype']='blank'}
else
entries[j][i]={['ctype']=ctype,['index']=n,['position']='top'}
entries[j][i+1]={['ctype']='blank'}
end
end
end
end
if isempty(r) then
r = maxrow
end
end
function p.main(frame)
fargs = frame.args
pargs = frame:getParent().args;
r = tonumber(fargs.rows) or ''
c = tonumber(fargs.rounds) or 1
maxc = tonumber(pargs.maxrounds) or tonumber(pargs.maxround) or ''
minc = tonumber(pargs.minround) or 1
headerindex = {}
if notempty(maxc) then c=maxc end
if fargs.autocol=='yes' or fargs.autocol=='y' then autocol=true end
local colspacing = tonumber(fargs['col-spacing']) or 5
local height = bargs('height') or 0
maxtpm = 1
seeds = true
nowrap = true
forceseeds = false
boldwinner = bargs('boldwinner') or ''
if bargs('seeds')=='y' or bargs('seeds')=='yes' then forceseeds=true end
if bargs('seeds')=='n' or bargs('seeds')=='no' then seeds=false end
if bargs('aggregate')=='y' or bargs('aggregate')=='yes' then aggregate=true end
if bargs('autolegs')=='y' or bargs('autolegs')=='yes' then autolegs=true end
if bargs('paramstyle')=='numbered' then
paramstyle = 'numbered'
else
paramstyle = 'indexed'
end
if pargs.nowrap=='n' or pargs.nowrap=='no' then nowrap=false end
getCells()
getAltIndices()
assignParams()
matchGroups()
if (boldwinner=='yes' or boldwinner=='y' or boldwinner=='high') then boldWinner() end
getPaths()
if minc==1 then
getGroups()
end
for j=minc,c do
maxlegs[j] = rlegs[j]
for i=1,r do
if notempty(entries[j][i]) then
if notempty(entries[j][i]['legs']) then
maxlegs[j] = math.max(rlegs[j],entries[j][i]['legs'])
end
if autolegs then
local l=1
repeat l=l+1
until isempty(entries[j][i]['score']) or isempty(entries[j][i]['score'][l])
maxlegs[j] = math.max(maxlegs[j],l-1)
end
end
end
end
local div = mw.html.create('div')
:css('overflow','auto')
if height~=0 then
div:css('height',height)
end
local tbl = mw.html.create('table')
:attr('cellpadding','0')
:attr('cellspacing','0')
:css('font-size','90%')
:css('border-collapse','separate')
:css('margin','1em 2em 0em 1em')
if nowrap then
tbl:css('white-space','nowrap')
end
tbl:tag('tr'):css('visibility','collapse')
tbl:tag('td'):css('width','1px')
for j=minc,c do
if seeds then
tbl:tag('td'):css('width',getWidth('seed','25px'))
end
tbl:tag('td'):css('width',getWidth('team','150px'))
if maxlegs[j]==0 then
tbl:tag('td'):css('width',getWidth('score','25px'))
else
for l=1,maxlegs[j] do
tbl:tag('td'):css('width',getWidth('score','25px'))
end
end
if aggregate and maxlegs[j]>1 then
tbl:tag('td'):css('width',getWidth('agg',getWidth('score','25px')))
end
if j~=c then
if hascross[j] then
tbl:tag('td'):css('width',colspacing+1-4 ..'px')
:css('padding-left','4px')
tbl:tag('td'):css('padding-left','5px')
:css('width','5px')
tbl:tag('td'):css('width',colspacing-1-2 ..'px')
:css('padding-right','2px')
else
tbl:tag('td'):css('width',colspacing+1-4 ..'px')
:css('padding-left','4px')
tbl:tag('td'):css('width',colspacing-1-2 ..'px')
:css('padding-right','2px')
end
end
end
for i=1,r do
local row = tbl:tag('tr')
row:tag('td'):css('height','11px')
for j=minc,c do
insertEntry(row,j,i)
if j~=c then
insertPath(row,j,i)
end
end
end
div:wikitext(tostring(tbl))
return tostring(div)
end
return p